Legacy Documentation: Version 5.3
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

BaseAnimValue<T0>

class in UnityEditor.AnimatedValues

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Abstract base class for Animated Values.

Animated Values are an editor only concept for values that have a current value and a target. The value will tween towards the target at a given speed.

Variables

isAnimatingIs the value currently animating.
speedSpeed of the tween.
targetTarget to tween towards.
valueCurrent value of the animation.
valueChangedCallback while the value is changing.

Public Functions

BeginAnimatingBegin an animation moving from the start value to the target value.
GetValueAbstract function to be overridden in derived types. Should return the current value of the animated value.
StopAnimStop the animation and assign the given value.

Protected Functions

BeginAnimatingBegin an animation moving from the start value to the target value.
GetValueAbstract function to be overridden in derived types. Should return the current value of the animated value.
StopAnimStop the animation and assign the given value.