class in UnityEngine.Networking.Match
/
Inherits from: Networking.Match.BasicResponse
JSON response for a CreateMatchRequest. It contains all information necessdary to continue joining a match.
| accessTokenString | JSON encoding for the binary access token this client uses to authenticate its session for future commands. | 
| address | Network address to connect to in order to join the match. | 
| networkId | The network id for the match created. | 
| nodeId | NodeId for the requesting client in the created match. | 
| port | Network port to connect to in order to join the match. | 
| usingRelay | If the match is hosted by a relay server. | 
| CreateMatchResponse | Constructor for response class. | 
| ToString | Provides string description of current class data. | 
| extendedInfo | Extended string information that is returned when the server encounters an error processing a request. | 
| success | Bool describing if the request was successful. |