Legacy Documentation: Version 5.3
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

AudioReverbFilter

class in UnityEngine

/

Inherits from: Behaviour

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual

Description

The Audio Reverb Filter takes an Audio Clip and distorts it to create a custom reverb effect

The way to create a personalized reverb effect.

See Also: Audio Reverb Filter information.

Variables

decayHFRatioDecay HF Ratio : High-frequency to low-frequency decay time ratio. Ranges from 0.1 to 2.0. Default is 0.5.
decayTimeReverberation decay time at low-frequencies in seconds. Ranges from 0.1 to 20.0. Default is 1.0.
densityReverberation density (modal density) in percent. Ranges from 0.0 to 100.0. Default is 100.0.
diffusionReverberation diffusion (echo density) in percent. Ranges from 0.0 to 100.0. Default is 100.0.
dryLevelMix level of dry signal in output in mB. Ranges from -10000.0 to 0.0. Default is 0.
hfReferenceReference high frequency in Hz. Ranges from 20.0 to 20000.0. Default is 5000.0.
lfReferenceReference low-frequency in Hz. Ranges from 20.0 to 1000.0. Default is 250.0.
reflectionsDelayLate reverberation level relative to room effect in mB. Ranges from -10000.0 to 2000.0. Default is 0.0.
reflectionsLevelEarly reflections level relative to room effect in mB. Ranges from -10000.0 to 1000.0. Default is -10000.0.
reverbDelayLate reverberation delay time relative to first reflection in seconds. Ranges from 0.0 to 0.1. Default is 0.04.
reverbLevelLate reverberation level relative to room effect in mB. Ranges from -10000.0 to 2000.0. Default is 0.0.
reverbPresetSet/Get reverb preset properties.
roomRoom effect level at low frequencies in mB. Ranges from -10000.0 to 0.0. Default is 0.0.
roomHFRoom effect high-frequency level re. low frequency level in mB. Ranges from -10000.0 to 0.0. Default is 0.0.
roomLFRoom effect low-frequency level in mB. Ranges from -10000.0 to 0.0. Default is 0.0.
roomRolloffRolloff factor for room effect. Ranges from 0.0 to 10.0. Default is 10.0.

Inherited members

Variables

enabledEnabled Behaviours are Updated, disabled Behaviours are not.
isActiveAndEnabledHas the Behaviour had enabled called.
gameObjectThe game object this component is attached to. A component is always attached to a game object.
tagThe tag of this game object.
transformThe Transform attached to this GameObject.
hideFlagsShould the object be hidden, saved with the scene or modifiable by the user?
nameThe name of the object.

Public Functions

BroadcastMessageCalls the method named methodName on every MonoBehaviour in this game object or any of its children.
CompareTagIs this game object tagged with tag ?
GetComponentReturns the component of Type type if the game object has one attached, null if it doesn't.
GetComponentInChildrenReturns the component of Type type in the GameObject or any of its children using depth first search.
GetComponentInParentReturns the component of Type type in the GameObject or any of its parents.
GetComponentsReturns all components of Type type in the GameObject.
GetComponentsInChildrenReturns all components of Type type in the GameObject or any of its children.
GetComponentsInParentReturns all components of Type type in the GameObject or any of its parents.
SendMessageCalls the method named methodName on every MonoBehaviour in this game object.
SendMessageUpwardsCalls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour.
GetInstanceIDReturns the instance id of the object.
ToStringReturns the name of the game object.

Static Functions

DestroyRemoves a gameobject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadMakes the object target not be destroyed automatically when loading a new scene.
FindObjectOfTypeReturns the first active loaded object of Type type.
FindObjectsOfTypeReturns a list of all active loaded objects of Type type.
InstantiateReturns a copy of the object original.

Operators

boolDoes the object exist?
operator !=Compares if two objects refer to a different object.
operator ==Compares two object references to see if they refer to the same object.