Legacy Documentation: Version 5.3
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PeerAuthorityMessage

class in UnityEngine.Networking.NetworkSystem

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Inherits from: Networking.MessageBase

Description

Information about a change in authority of a non-player in the same network game.

This information is cached by clients and used during host-migration.

Variables

authorityStateThe new state of authority for the object referenced by this message.
connectionIdThe connection Id (on the server) of the peer whose authority is changing for the object.
netIdThe network id of the object whose authority state changed.

Inherited members

Public Functions

DeserializeThis method is used to populate a message object from a NetworkReader stream.
SerializeThe method is used to populate a NetworkWriter stream from a message object.