Legacy Documentation: Version 5.3
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

VirtualMachineInformation

struct in UnityEditor.MemoryProfiler

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Information about a virtual machine that provided a memory snapshot.

Variables

allocationGranularityAllocation granularity in bytes used by the virtual machine allocator.
arrayBoundsOffsetInHeaderOffset in bytes inside the object header of an array object where the bounds of the array is stored.
arrayHeaderSizeSize in bytes of the header of an array object.
arraySizeOffsetInHeaderOffset in bytes inside the object header of an array object where the size of the array is stored.
heapFormatVersionA version number that will change when the object layout inside the managed heap will change.
objectHeaderSizeSize in bytes of the header of each managed object.
pointerSizeSize in bytes of a pointer.