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class in UnityEngine.Networking.NetworkSystem
/
Inherits from: Networking.MessageBase
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CloseThis network message is used when a client reconnect to the new host of a game.
msgData | Additional data. |
msgSize | Size of additional data. |
netId | The networkId of this player on the old host. |
oldConnectionId | This client's connectionId on the old host. |
playerControllerId | The playerControllerId of the player that is rejoining. |
Deserialize | This method is used to populate a message object from a NetworkReader stream. |
Serialize | The method is used to populate a NetworkWriter stream from a message object. |