Legacy Documentation: Version 5.3
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

ClipperRegistry

class in UnityEngine.UI

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Registry class to keep track of all IClippers that exist in the scene.

This is used during the CanvasUpdate loop to cull clippable elements. The clipping is called after layout, but before Graphic update.

Static Variables

instanceSingleton instance.

Public Functions

CullPerform the clipping on all registered IClipper.

Static Functions

RegisterRegister an IClipper.
UnregisterUnregister an IClipper.