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class in UnityEngine
/
Inherits from: PropertyAttribute
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CloseUse this attribute to add a context menu to a field that calls a named method.
@ContextMenuItem ("Reset", "ResetBiography") @Multiline (8) var playerBiography : String = "";
function ResetBiography () { playerBiography = ""; }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { [ContextMenuItem("Reset", "ResetBiography")] [Multiline(8)] public string playerBiography = ""; void ResetBiography() { playerBiography = ""; } }
function | The name of the function that should be called. |
name | The name of the context menu item. |
ContextMenuItemAttribute | Use this attribute to add a context menu to a field that calls a named method. |
order | Optional field to specify the order that multiple DecorationDrawers should be drawn in. |