AllowedProductIds | Get the list of projects that can load this content package. This setting is only available for content packages. |
AppManifestOverridePath | Xbox One optional parameter that lets you use a specified Manifest file rather than generated for you. |
ContentId | Xbox One Content ID to be used in constructing game package. |
Description | A friendly description that can be displayed to users. |
DisableKinectGpuReservation | Disabling the kinect frees up additional GPU resources for use. |
EnablePIXSampling | Enable sampling profiler in development builds to provide better profile markers for PIX, including Start and Update markers for script behaviors. |
EnableRenderThreadRunsJobs | Turns on the ability for the render thread to service the normal general purpose job queue while waiting for rendering related work. This is considered an advanced feature and users should only enable if they have a good understanding of their pix profile. |
EnableVariableGPU | Turns on notifications that you are gaining/losing GPU resources. |
GameOsOverridePath | (optional override) Location of Xbox One Game OS image file to link into ERA package being created. |
IsContentPackage | Indicates if the game is a standalone game or a content package to an existing game. |
monoLoggingLevel | This option controls the mono trace log in XboxOne builds. This is a very verbose and expensive tool that can be used to help with debugging a potential mono issue. |
PackageUpdateGranularity | The update granularity the package will be built with. |
PackagingEncryption | Xbox One optional parameter that causes the makepkg process to encrypt the package for performance testing or with final retail encryption. |
PackagingOverridePath | Xbox One optional parameter that causes the makepkg process to use your specified layout file rather than generating one for you. Required if working with asset bundles. |
PersistentLocalStorageSize | Sets the size of the persistent local storage. |
ProductId | Xbox One Product ID to use when building a streaming install package. |
SandboxId | Xbox One makepkg option. Specifies the Sandbox ID to be used when building a streaming install package. |
SCID | The service configuration ID for your title. |
SocketNames | Get the names of the socket descriptions for the project. |
TitleId | The TitleID uniquely identifying your title to Xbox Live services. |
UpdateKey | Xbox One makepkg.exe option. Specifies the update key required when building game updates. |
Version | Xbox One Version Identifier used in the Application Manifest. |