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enumeration
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CloseAsset Bundle building options.
See Also: AssetBundle, BuildPipeline.BuildAssetBundle, BuildPipeline.BuildAssetBundles.
None | Build assetBundle without any special option. |
UncompressedAssetBundle | Don't compress the data when creating the asset bundle. |
DisableWriteTypeTree | Do not include type information within the AssetBundle. |
DeterministicAssetBundle | Builds an asset bundle using a hash for the id of the object stored in the asset bundle. |
ForceRebuildAssetBundle | Force rebuild the assetBundles. |
IgnoreTypeTreeChanges | Ignore the type tree changes when doing the incremental build check. |
AppendHashToAssetBundleName | Append the hash to the assetBundle name. |
ChunkBasedCompression | Use chunk-based LZ4 compression when creating the AssetBundle. |