Asset Bundle building options.
See Also: AssetBundle, BuildPipeline.BuildAssetBundle, BuildPipeline.BuildAssetBundles.
| None | Build assetBundle without any special option. |
| UncompressedAssetBundle | Don't compress the data when creating the asset bundle. |
| DisableWriteTypeTree | Do not include type information within the AssetBundle. |
| DeterministicAssetBundle | Builds an asset bundle using a hash for the id of the object stored in the asset bundle. |
| ForceRebuildAssetBundle | Force rebuild the assetBundles. |
| IgnoreTypeTreeChanges | Ignore the type tree changes when doing the incremental build check. |
| AppendHashToAssetBundleName | Append the hash to the assetBundle name. |
| ChunkBasedCompression | Use chunk-based LZ4 compression when creating the AssetBundle. |