Legacy Documentation: Version 5.3
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

AudioSource.time

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public var time: float;
public float time;

Description

Playback position in seconds.

Use this to read current playback time or to seek to a new playback time.

Be aware that: On a compressed audio track position does not necessary reflect the actual time in the track
Compressed audio is represented as a set of so-called packets.
The length of a packet depends on the compression settings and can quite often be 2-3 seconds per packet. See Also: timeSamples variable.

#pragma strict
var audio: AudioSource;
function Start() {
	audio = GetComponent.<AudioSource>();
}
function Update() {
	if (Input.GetKeyDown(KeyCode.Return)) {
		audio.Stop();
		audio.Play();
	}
	Debug.Log(audio.time);
}
	using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { AudioSource audio; void Start() { audio = GetComponent<AudioSource>(); } void Update() { if (Input.GetKeyDown(KeyCode.Return)) { audio.Stop(); audio.Play(); } Debug.Log(audio.time); } }