Version: 2020.3
  • C#


class in UnityEngine.UIElements


Implemented in:UnityEngine.UIElementsModule

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A static class that holds pointer ID values.

These values are used as the values for IPointerEvent.pointerId.

Static Properties

invalidPointerIdRepresents an invalid pointer ID value.
maxPointersThe maximum number of pointers the implementation supports.
mousePointerIdThe mouse pointer ID.
penPointerCountThe number of pen pointers the implementation supports.
penPointerIdBaseThe base ID for pen pointers.
touchPointerCountThe number of touch pointers the implementation supports.
touchPointerIdBaseThe base ID for touch pointers.