class in UnityEngine.UIElements
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A static class that holds pointer ID values.
These values are used as the values for IPointerEvent.pointerId.
|invalidPointerId||Represents an invalid pointer ID value.|
|maxPointers||The maximum number of pointers the implementation supports.|
|mousePointerId||The mouse pointer ID.|
|penPointerCount||The number of pen pointers the implementation supports.|
|penPointerIdBase||The base ID for pen pointers.|
|touchPointerCount||The number of touch pointers the implementation supports.|
|touchPointerIdBase||The base ID for touch pointers.|