Version: 2020.3
LanguageEnglish
  • C#

ProfilerCategory

struct in Unity.Profiling

/

Implemented in:UnityEngine.CoreModule

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Use to specify category for instrumentation Profiler markers.

using Unity.Profiling;

public class MySystemClass { static readonly ProfilerMarker s_SimulatePerfMarker = new ProfilerMarker(ProfilerCategory.Ai, "MySystem.Simulate");

public void UpdateLogic() { using (s_SimulatePerfMarker.Auto()) { // ... } } }

See Also: ProfilerMarker.

Static Properties

AiAI and NavMesh Profiler category.
AnimationAnimation Profiler category.
AudioAudio system Profiler category.
GuiUI Profiler category.
InputInput system Profiler category.
InternalInternal Unity systems Profiler category.
LightingGlobal Illumination Profiler category.
LoadingLoading system Profiler category.
MemoryMemory allocation Profiler category.
NetworkNetworking system Profiler category.
ParticlesParticle system Profiler category.
PhysicsPhysics system Profiler category.
RenderRendering system Profiler category.
ScriptsGeneric C# code Profiler category.
VideoVideo system Profiler category.
VirtualTexturingVirtual Texturing system Profiler category.
VrVR systen Profiler category.

Properties

ColorGets Profiler category color.
NameGets Profiler category name.

Constructors

ProfilerCategoryUse to construct ProfilerCategory by category name.