Version: 2020.3
LanguageEnglish
  • C#

ReadCommand

struct in Unity.IO.LowLevel.Unsafe

/

Implemented in:UnityEngine.CoreModule

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Description

Describes the offset, size, and destination buffer of a single read operation.

If the asynchronous file read request results in a ReadStatus.Truncated or ReadStatus.Failed state the Size field will be updated with the actual number of bytes read.

Properties

BufferThe buffer that receives the read data.
OffsetThe offset where the read begins, within the file.
SizeThe size of the read in bytes.