Version: 2020.3
LanguageEnglish
  • C#

VariantCompileInfo

struct in UnityEditor

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Description

Represents the results of compiling a variant using ShaderData.Pass.CompileVariant.

Properties

AttributesVertex attributes the compiled variant uses.
ConstantBuffersConstant buffers the compiled variant uses. Some platforms don't have constant buffers; however, Unity reports all global constants/uniforms in a single constant buffer.
MessagesStores errors and warnings produced during compilation.
ShaderDataStores the raw platform-specific bytecode for the compiled shader.
SuccessIndicates whether the variant compilation succeeded. If it did, it is true. Otherwise, this is false and ShaderData.VariantCompileInfo.Messages contains the errors.
TextureBindingsTexture bindings the compiled variant uses.