Version: 2020.3
LanguageEnglish
  • C#

TerrainLayer

class in UnityEngine

/

Inherits from:Object

/

Implemented in:UnityEngine.TerrainModule

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual

Description

Description of a terrain layer.

Properties

diffuseRemapMaxA Vector4 value specifying the maximum RGBA value that the diffuse texture maps to when the value of the channel is 1.
diffuseRemapMinA Vector4 value specifying the minimum RGBA value that the diffuse texture maps to when the value of the channel is 0.
diffuseTextureThe diffuse texture used by the terrain layer.
maskMapRemapMaxA Vector4 value specifying the maximum RGBA value that the mask map texture maps to when the value of the channel is 1.
maskMapRemapMinA Vector4 value specifying the minimum RGBA value that the mask map texture maps to when the value of the channel is 0.
maskMapTextureThe mask map texture used by the terrain layer.
metallicMetallic factor used by the terrain layer.
normalMapTextureNormal map texture used by the terrain layer.
normalScaleA float value that scales the normal vector. The minimum value is 0, the maximum value is 1.
smoothnessSmoothness of the specular reflection.
specularSpecular color.
tileOffsetUV tiling offset.
tileSizeUV Tiling size.

Inherited Members

Properties

hideFlagsShould the object be hidden, saved with the Scene or modifiable by the user?
nameThe name of the object.

Public Methods

GetInstanceIDReturns the instance id of the object.
ToStringReturns the name of the object.

Static Methods

DestroyRemoves a GameObject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadDo not destroy the target Object when loading a new Scene.
FindAnyObjectByTypeRetrieves any active loaded object of Type type.
FindFirstObjectByTypeRetrieves the first active loaded object of Type type.
FindObjectOfTypeReturns the first active loaded object of Type type.
FindObjectsByTypeRetrieves a list of all loaded objects of Type type.
FindObjectsOfTypeGets a list of all loaded objects of Type type.
InstantiateClones the object original and returns the clone.

Operators

boolDoes the object exist?
operator !=Compares if two objects refer to a different object.
operator ==Compares two object references to see if they refer to the same object.