Version: 2020.3
LanguageEnglish
  • C#

ThreeDSMaterialDescriptionPreprocessor

class in UnityEditor.AssetImporters

/

Inherits from:AssetPostprocessor

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

This is a default implementation for AssetPostProcessor.OnPreprocessMaterialDescription, this implementation converts material descriptions imported from .3DS assets into materials for the internal rendering pipeline.

Inherited Members

Properties

assetImporterReference to the asset importer.
assetPathThe path name of the asset being imported.
contextThe import context.

Public Methods

GetPostprocessOrderOverride the order in which importers are processed.
GetVersionReturns the version of the asset postprocessor.
LogErrorLogs an import error message to the console.
LogWarningLogs an import warning to the console.

Messages

OnAssignMaterialModelFeeds a source material.
OnPostprocessAllAssetsThis is called after importing of any number of assets is complete (when the Assets progress bar has reached the end).
OnPostprocessAnimationThis function is called when an AnimationClip has finished importing.
OnPostprocessAssetbundleNameChangedHandler called when asset is assigned to a different asset bundle.
OnPostprocessAudioAdd this function to a subclass to get a notification when an audio clip has completed importing.
OnPostprocessCubemapAdd this function to a subclass to get a notification just before a cubemap texture has completed importing.
OnPostprocessGameObjectWithAnimatedUserPropertiesThis function is called when the animation curves for a custom property are finished importing.
OnPostprocessGameObjectWithUserPropertiesGets called for each GameObject that had at least one user property attached to it in the imported file.
OnPostprocessMaterialAdd this function to a subclass to get a notification when a Material asset has completed importing.
OnPostprocessMeshHierarchyThis function is called when a new transform hierarchy has finished importing.
OnPostprocessModelAdd this function to a subclass to get a notification when a model has completed importing.
OnPostprocessPrefabGets a notification when a Prefab completes importing.
OnPostprocessSpeedTreeAdd this function to a subclass to get a notification when a SpeedTree asset has completed importing.
OnPostprocessSpritesAdd this function to a subclass to get a notification when an texture of sprite(s) has completed importing.
OnPostprocessTextureAdd this function to a subclass to get a notification when a texture has completed importing just before.
OnPreprocessAnimationAdd this function to a subclass to get a notification just before animation from a model (.fbx, .mb file etc.) is imported.
OnPreprocessAssetAdd this function to a subclass to get a notification just before any Asset is imported.
OnPreprocessAudioAdd this function to a subclass to get a notification just before an audio clip is being imported.
OnPreprocessMaterialDescriptionAdd this function to a subclass to recieve a notification when a material is imported from a Model Importer.
OnPreprocessModelAdd this function to a subclass to get a notification just before a model (.fbx, .mb file etc.) is imported.
OnPreprocessSpeedTreeAdd this function to a subclass to get a notification just before a SpeedTree asset (.spm file) is imported.
OnPreprocessTextureAdd this function to a subclass to get a notification just before the texture importer is run.