Version: 2020.3
LanguageEnglish
  • C#

MixedLightingMode

enumeration

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Enum describing what lighting mode to be used with Mixed lights.

Summary of the baked data associated with each mode:

IndirectOnly
Lightmaps
- direct: no
- occlusion: no
Light probes

  • direct: no
  • occlusion: no

Shadowmask
Lightmaps
- direct: no
- occlusion: yes
Light probes

  • direct: no
  • occlusion: yes

Subtractive
Lightmaps
- direct: yes
- occlusion: no
Light probes

  • direct: no
  • occlusion: yes.

Properties

IndirectOnlyMixed lights provide realtime direct lighting while indirect light is baked into lightmaps and light probes.
ShadowmaskMixed lights provide realtime direct lighting. Indirect lighting gets baked into lightmaps and light probes. Shadowmasks and light probe occlusion get generated for baked shadows. The Shadowmask Mode used at run time can be set in the Quality Settings panel.
SubtractiveMixed lights provide baked direct and indirect lighting for static objects. Dynamic objects receive realtime direct lighting and cast shadows on static objects using the main directional light in the Scene.