Version: 2020.3
LanguageEnglish
  • C#

Graphics

class in UnityEngine

/

Implemented in:UnityEngine.CoreModule

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Description

Raw interface to Unity's drawing functions.

This is the high-level shortcut into the optimized mesh drawing functionality of Unity.

Static Properties

activeColorBufferCurrently active color buffer (Read Only).
activeColorGamutReturns the currently active color gamut.
activeDepthBufferCurrently active depth/stencil buffer (Read Only).
activeTierThe GraphicsTier for the current device.
minOpenGLESVersionThe minimum OpenGL ES version. The value is specified in PlayerSettings.
preserveFramebufferAlphaTrue when rendering over native UI is enabled in Player Settings (readonly).

Static Methods

BlitUses a shader to copy the pixel data from a texture into a render texture.
BlitMultiTapCopies source texture into destination, for multi-tap shader.
ClearRandomWriteTargetsClear random write targets for Shader Model 4.5 level pixel shaders.
ConvertTextureCopies the pixel data from one texture, converts the data into a different format, and copies it into another texture.
CopyTextureCopies pixel data from one texture to another.
CreateAsyncGraphicsFenceShortcut for calling Graphics.CreateGraphicsFence with GraphicsFenceType.AsyncQueueSynchronisation as the first parameter.
CreateGraphicsFenceCreates a GraphicsFence.
DrawMeshDraw a mesh.
DrawMeshInstancedDraws the same mesh multiple times using GPU instancing.
DrawMeshInstancedIndirectDraws the same mesh multiple times using GPU instancing.
DrawMeshInstancedProceduralDraws the same mesh multiple times using GPU instancing. This is similar to Graphics.DrawMeshInstancedIndirect, except that when the instance count is known from script, it can be supplied directly using this method, rather than via a ComputeBuffer.
DrawMeshNowDraw a mesh immediately.
DrawProceduralDraws procedural geometry on the GPU.
DrawProceduralIndirectDraws procedural geometry on the GPU.
DrawProceduralIndirectNowDraws procedural geometry on the GPU.
DrawProceduralNowDraws procedural geometry on the GPU.
DrawTextureDraw a texture in screen coordinates.
ExecuteCommandBufferExecute a command buffer.
ExecuteCommandBufferAsyncExecutes a command buffer on an async compute queue with the queue selected based on the ComputeQueueType parameter passed.
SetRandomWriteTargetSet random write target for Shader Model 4.5 level pixel shaders.
SetRenderTargetSets current render target.
WaitOnAsyncGraphicsFenceInstructs the GPU to pause processing of the queue until it passes through the GraphicsFence fence.