Version: 2020.3
LanguageEnglish
  • C#

Color32

struct in UnityEngine

/

Implemented in:UnityEngine.CoreModule

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Description

Representation of RGBA colors in 32 bit format.

Each color component is a byte value with a range from 0 to 255.

Components (r,g,b) define a color in RGB color space. Alpha component (a) defines transparency - alpha of 255 is completely opaque, alpha of zero is completely transparent.

Properties

aAlpha component of the color.
bBlue component of the color.
gGreen component of the color.
rRed component of the color.
this[int]Access the red (r), green (g), blue (b), and alpha (a) color components using [0], [1], [2], [3] respectively.

Constructors

Color32Constructs a new Color32 with given r, g, b, a components.

Public Methods

ToStringReturns a formatted string for this color.

Static Methods

LerpLinearly interpolates between colors a and b by t.
LerpUnclampedLinearly interpolates between colors a and b by t.

Operators

ColorColor32 can be implicitly converted to and from Color.
Color32Color32 can be implicitly converted to and from Color.