Version: 2020.3
LanguageEnglish
  • C#

ShaderCompilerData

struct in UnityEditor.Rendering

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Description

Collection of data used for shader variants generation, including targeted platform data and the keyword set representing a specific shader variant.

Properties

buildTargetThe build target to compile the shader variant for. (Read Only)
graphicsTierA GraphicsTier classifies low, medium and high performance hardware. You can only set a Graphics Tier in the Built-in Render Pipeline.
platformKeywordSetA collection of ShaderKeyword that represents a specific platform shader variant.
shaderCompilerPlatformShader compiler used to generate player data shader variants.
shaderKeywordSetA collection of ShaderKeyword that represents a specific shader variant.
shaderRequirementsShader features required by a specific shader.