Version: 2020.3
LanguageEnglish
  • C#

UQueryState<T0>

struct in UnityEngine.UIElements

/

Implemented in:UnityEngine.UIElementsModule

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Description

Query object containing all the selection rules. Can be saved and rerun later without re-allocating memory.

Public Methods

AtIndexSelects the n th element matching all the criteria, or null if not enough elements were found.
FirstThe first element matching all the criteria, or null if none was found.
ForEachInvokes function on all elements matching the query.
LastThe last element matching all the criteria, or null if none was found.
RebuildOnCreates a new QueryState with the same selection rules, applied on another VisualElement.
ToListReturns a list containing elements satisfying selection rules.

Operators

operator !=Compare two QueryState objects and return true if they are not equal.
operator ==Compare two QueryState objects and return true if they are equal.