Version: 2020.3
LanguageEnglish
  • C#

SyncTile

struct in UnityEngine.Tilemaps

/

Implemented in:UnityEngine.TilemapModule

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Description

A Struct for containing changes to a Tile when it has been changed on a Tilemap.

Properties

positionThe position of the Tile on a Tilemap which has changed.
tileThe Tile at the given position on the Tilemap.
tileDataThe properties of the Tile at the given position on the Tilemap.