class in UnityEngine
/
Inherits from:Object
/
Implemented in:UnityEngine.CoreModule
Shader scripts used for all rendering.
Most of the advanced rendering is controlled via Material class. Shader class is mostly
used just to check whether a shader can run on the user's hardware (isSupported property), setting up
global shader properties and keywords, and finding shaders by name (Find method).
See Also: Material class, Materials, ShaderLab documentation.
| globalMaximumLOD | Shader LOD level for all shaders. | 
| globalRenderPipeline | Render pipeline currently in use. | 
| isSupported | Can this shader run on the end-users graphics card? (Read Only) | 
| maximumLOD | Shader LOD level for this shader. | 
| passCount | Returns the number of shader passes on the active SubShader. | 
| renderQueue | Render queue of this shader. (Read Only) | 
| FindPassTagValue | Search for the pass tag specified by tagName on the shader's active SubShader and returns the value of the tag. | 
| FindPropertyIndex | Finds the index of a shader property by its name. | 
| FindTextureStack | Find the name of a texture stack a texture belongs too. | 
| GetDependency | Returns the dependency shader. | 
| GetPropertyAttributes | Returns an array of strings containing attributes of the shader property at the specified index. | 
| GetPropertyCount | Returns the number of properties in this Shader. | 
| GetPropertyDefaultFloatValue | Returns the default float value of the shader property at the specified index. | 
| GetPropertyDefaultVectorValue | Returns the default Vector4 value of the shader property at the specified index. | 
| GetPropertyDescription | Returns the description string of the shader property at the specified index. | 
| GetPropertyFlags | Returns the ShaderPropertyFlags of the shader property at the specified index. | 
| GetPropertyName | Returns the name of the shader property at the specified index. | 
| GetPropertyNameId | Returns the nameId of the shader property at the specified index. | 
| GetPropertyRangeLimits | Returns the min and max limits for a Range property at the specified index. | 
| GetPropertyTextureDefaultName | Returns the default Texture name of a Texture shader property at the specified index. | 
| GetPropertyTextureDimension | Returns the TextureDimension of a Texture shader property at the specified index. | 
| GetPropertyType | Returns the ShaderPropertyType of the property at the specified index. | 
| DisableKeyword | Disables a global shader keyword. | 
| EnableKeyword | Enables a global shader keyword. | 
| Find | Finds a shader with the given name. | 
| GetGlobalColor | Gets a global color property for all shaders previously set using SetGlobalColor. | 
| GetGlobalFloat | Gets a global float property for all shaders previously set using SetGlobalFloat. | 
| GetGlobalFloatArray | Gets a global float array for all shaders previously set using SetGlobalFloatArray. | 
| GetGlobalInt | Gets a global int property for all shaders previously set using SetGlobalInt. | 
| GetGlobalMatrix | Gets a global matrix property for all shaders previously set using SetGlobalMatrix. | 
| GetGlobalMatrixArray | Gets a global matrix array for all shaders previously set using SetGlobalMatrixArray. | 
| GetGlobalTexture | Gets a global texture property for all shaders previously set using SetGlobalTexture. | 
| GetGlobalVector | Gets a global vector property for all shaders previously set using SetGlobalVector. | 
| GetGlobalVectorArray | Gets a global vector array for all shaders previously set using SetGlobalVectorArray. | 
| IsKeywordEnabled | Checks whether a global shader keyword is enabled for this material. | 
| PropertyToID | Gets unique identifier for a shader property name. | 
| SetGlobalBuffer | Sets a global buffer property for all shaders. | 
| SetGlobalColor | Sets a global color property for all shaders. | 
| SetGlobalConstantBuffer | Sets a ComputeBuffer or GraphicsBuffer as a named constant buffer for all shader types. | 
| SetGlobalFloat | Sets a global float property for all shaders. | 
| SetGlobalFloatArray | Sets a global float array property for all shaders. | 
| SetGlobalInt | Sets a global int property for all shaders. | 
| SetGlobalMatrix | Sets a global matrix property for all shaders. | 
| SetGlobalMatrixArray | Sets a global matrix array property for all shaders. | 
| SetGlobalTexture | Sets a global texture property for all shaders. | 
| SetGlobalVector | Sets a global vector property for all shaders. | 
| SetGlobalVectorArray | Sets a global vector array property for all shaders. | 
| WarmupAllShaders | Prewarms all shader variants of all Shaders currently in memory. | 
| hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? | 
| name | The name of the object. | 
| GetInstanceID | Returns the instance id of the object. | 
| ToString | Returns the name of the object. | 
| Destroy | Removes a GameObject, component or asset. | 
| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. | 
| DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. | 
| FindAnyObjectByType | Retrieves any active loaded object of Type type. | 
| FindFirstObjectByType | Retrieves the first active loaded object of Type type. | 
| FindObjectOfType | Returns the first active loaded object of Type type. | 
| FindObjectsByType | Retrieves a list of all loaded objects of Type type. | 
| FindObjectsOfType | Gets a list of all loaded objects of Type type. | 
| Instantiate | Clones the object original and returns the clone. | 
| bool | Does the object exist? | 
| operator != | Compares if two objects refer to a different object. | 
| operator == | Compares two object references to see if they refer to the same object. |