Version: 2020.3
LanguageEnglish
  • C#

RenderPipelineManager

class in UnityEngine.Rendering

/

Implemented in:UnityEngine.CoreModule

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Render Pipeline manager.

Static Properties

currentPipelineReturns the active RenderPipeline.

Events

beginCameraRenderingDelegate that you can use to invoke custom code before Unity renders an individual Camera.
beginFrameRenderingDelegate that you can use to invoke custom code at the start of RenderPipeline.Render.
endCameraRenderingDelegate that you can use to invoke custom code after Unity renders an individual Camera.
endFrameRenderingDelegate that you can use to invoke custom code at the end of RenderPipeline.Render.