Legacy Documentation: Version 5.5
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Graphics

class in UnityEngine

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Description

Raw interface to Unity's drawing functions.

This is the high-level shortcut into the optimized mesh drawing functionality of Unity.

Static Variables

activeColorBufferCurrently active color buffer (Read Only).
activeDepthBufferCurrently active depth/stencil buffer (Read Only).
activeTierGraphics Tier classification for current device. Changing this value affects any subsequently loaded shaders. Initially this value is auto-detected from the hardware in use.

Static Functions

BlitCopies source texture into destination render texture with a shader.
BlitMultiTapCopies source texture into destination, for multi-tap shader.
ClearRandomWriteTargetsClear random write targets for Shader Model 5.0 level pixel shaders.
CopyTextureCopy texture contents.
DrawMeshDraw a mesh.
DrawMeshInstancedDraw the same mesh multiple times using GPU instancing.
DrawMeshNowDraw a mesh immediately.
DrawProceduralDraws a fully procedural geometry on the GPU.
DrawProceduralIndirectDraws a fully procedural geometry on the GPU.
DrawTextureDraw a texture in screen coordinates.
ExecuteCommandBufferExecute a command buffer.
SetRandomWriteTargetSet random write target for Shader Model 5.0 level pixel shaders.
SetRenderTargetSets current render target.