The SceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary view has a set of navigation controls to help you move around quickly and efficiently:
The Scene GizmoA graphic overlay associated with a GameObject in a Scene, and displayed in the Scene View. Built-in scene tools such as the move tool are Gizmos, and you can create custom Gizmos using textures or scripting. Some Gizmos are only drawn when the GameObject is selected, while other Gizmos are drawn by the Editor regardless of which GameObjects are selected. More info
See in Glossary appears in the upper-right corner of the Scene viewAn interactive view into the world you are creating. You use the Scene View to select and position scenery, characters, cameras, lights, and all other types of Game Object. More info
See in Glossary. This displays the Scene view CameraA component which creates an image of a particular viewpoint in your scene. The output is either drawn to the screen or captured as a texture. More info
See in Glossary’s current orientation, and allows you to quickly change the viewing angle and projection mode.
The Scene Gizmo has a conical arm on each side of the cube. The arms at the forefront are labelled X, Y, and Z. Click on any of the conical axis arms to snap the Scene view Camera to the axis it represents (for example: top view, left view and front view). You can also right-click the cube to see a menu with a list of viewing angles. To return to the default viewing angle, right-click the Scene Gizmo and select Free.
You can also toggle Perspective on and off. This changes the projection mode of the Scene view between Perspective and Orthographic (sometimes called “isometric”). To do this, click the cube in the center of the Scene Gizmo, or the text below it. The Orthographic view has no perspective, and is useful in combination with clicking one of the conical axis arms to get a front, top or side elevation.
(Scene above from BITGEM)
If your Scene view is in an awkward viewpoint (upside-down, or just an angle you find confusing), Shift-click the cube at the center of the Scene Gizmo to get back to a Perspective view with an angle that looks at the Scene from the side and slightly from above.
Click on the padlock on the top right of the Scene Gizmo to enable or disable rotation of the Scene. Once Scene rotation is disabled, right-click the mouse to pan the view instead of rotating it. This is the same as the Hand tool.
Note that in 2D Mode the Scene Gizmo does not appear, because the only option is to have the view looking perpendicularly at the XY plane.
On a Mac with a trackpad, you can drag with two fingers to zoom the view.
You can also use three fingers to simulate the effect of clicking the arms of the Scene Gizmo: drag up, left, right or down to snap the Scene view Camera to the corresponding direction.
Moving, orbiting, and zooming are key operations in Scene view navigation. Unity provides several ways to perform them for maximum accessibility:
You can use the Arrow Keys to move around the Scene as though “walking” through it. The Up and Down arrow keys move the Camera forward and backward in the direction it faces. The Left and Right arrow keys pan the view sideways. Hold down the Shift key with an arrow key to move faster.
When the Hand tool is selected (shortcut: Q), the following mouse controls are available:
Click and drag to move the Camera around.
Hold Alt (Windows) or Option (macOS), and left-click and drag to orbit the Camera around the current pivot point.
This option is not available in 2D mode, because the view is orthographic.
Hold Alt (Windows) or Option (macOS), and right-click and drag to zoom the Scene view.
On macOS, you can also hold Control, and left-click and drag instead.
Hold down Shift to increase the rate of movement and zooming.
Use the Flythrough modeA Scene view navigation mode that allows you to fly around the scene in first-person, similar to how you would navigate in many games. More info
See in Glossary to fly around the Scene view in first-person, similar to how you would navigate in many games.
Flythrough mode is designed for Perspective Mode. In Orthographic Mode, if you click and hold the right mouse button and move your mouse, your view orbits the Camera instead.
Flythrough mode isn’t available in 2D mode. In 2D mode, if you click and hold the right mouse button and move your mouse, your view pans around the Scene view.
To enter Flythrough mode and navigate through the Scene view in Flythrough mode:
To change the current speed of the Camera in the Scene view, click the Camera icon in the toolbarA row of buttons and basic controls at the top of the Unity Editor that allows you to interact with the Editor in various ways (e.g. scaling, translation). More info
See in Glossary. In Flythrough mode, you can change the Camera speed while you move around the Scene. To do this, use the mouse scroll wheel or drag two fingers on a trackpad.
For more information, see the Camera settings documentation.
For extra efficiency, these controls can also be used regardless of which transform tool is selected. The most convenient controls depend on which mouse or track-pad you are using:
|Action||3-button mouse||2-button mouse or track-pad||Mac with only one mouse button or track-pad|
|Move||Hold Alt+middle-click, then drag||Hold Alt+Control+left-click, then drag||Hold Option+Command+left-click, then drag|
|Orbit (Not available in 2D mode)||Hold Alt+left-click, then drag||Hold Alt+left-click, then drag||Hold Option+left-click, then drag|
|Zoom||Use the scroll wheel, or hold Alt+right-click, then drag||Hold Alt+right-click, then drag||Use the two-finger swipe method to scroll in and out, or hold Option+Control+left-click, then drag|
|Change speed (only available in Flythrough mode)||Use the scroll wheel while moving.||Drag with two fingers while moving.||Drag with two fingers while moving.|
To center the Scene view on a GameObject, select the GameObject in the Hierarchy, then move the mouse over the Scene view and press F. If the GameObject is already selected, F zooms in to the pivot point. This feature can also be found in the menu bar under Edit > Frame Selected.
To lock the view to the GameObject even when the GameObject is moving, press Shift+F. This feature is also in the menu bar under Edit > Lock View to Selected.