This section contains information on the fundamentals of working with shadersA program that runs on the GPU. More info
See in Glossary in Unity.
Page | Description |
---|---|
Shaders introduction | Introductory information about shaders, and key terminology. |
The Shader class | An overview of the Shader class, which acts as a wrapper for regular graphics shader programs. |
Shader assets | Information about assets that represent an instance of the Shader class. |
Shader compilation | How and when Unity compiles shaders. |
Shader loading | How and when Unity loads shaders. |
Shader variants and keywords | An introduction to shader variants and shader keywords, and information on working with them. |
Replacing shaders at runtime | In the Built-in Render Pipeline, you can tell a CameraA component which creates an image of a particular viewpoint in your scene. The output is either drawn to the screen or captured as a texture. More info See in Glossary to change the shader that it uses to render certain geometry at runtime. |
Compute shaders | Working with compute shaders in Unity. |
Error and loading shaders | The special shaders that Unity uses when it can’t use regular shaders. |