Version: 2020.3
Language : English
The Mipmap Streaming system API
Render Texture

Streaming Controller

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The Streaming Controller component is part of the Mipmap Streaming system. If you enable the Add All Cameras setting (this is the default setting) in Quality Settings (Edit > Project SettingsA broad collection of settings which allow you to configure how Physics, Audio, Networking, Graphics, Input and many other areas of your project behave. More info
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> Quality) you do not need to use this component. If you disabled this setting you will need to add this component to any camerasA component which creates an image of a particular viewpoint in your scene. The output is either drawn to the screen or captured as a texture. More info
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you want to trigger streaming for. For more details on how to set-up and use the Streaming Controller component, see the documentation page Mipmap Streaming API .

The Mipmap Streaming Controller component
The Mipmap Streaming Controller component
Property Description
Mip Map Bias Use this setting to force Unity to load a smaller or larger mipmap level than the one that the Mipmap Streaming system has automatically chosen. Enter a value in this field to set the offset that Unity applies to this mipmap level. Unity adds this offset to all the mipmaps assigned to Textures that are in the Camera’s view.

For example, if Unity loads a texture at mip 1 and the Mip Map Bias is set to 1, this means it will load mip 2 instead.

To control this setting using the API, use StreamingController.streamingMipmapBias.
The Mipmap Streaming system API
Render Texture