Version: 2020.3
Compute shaders
Standard Shader

Built-in shaders

Unity comes with a number of built-in shadersA program that runs on the GPU. More info
See in Glossary
that you can use in your projects.

Render pipeline compatibility

Different render pipelinesA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
See in Glossary
are compatible with different built-in shaders.

Feature name Built-in Render Pipeline Universal Render Pipeline (URP) High Definition Render Pipeline (HDRP) Custom SRP
Standard Shader Yes No

Can convert Standard Shader to equivalent on import
No

Can convert Standard Shader to equivalent on import
No
Standard Particle Shaders Yes No No No
Legacy shaders Yes Yes

Simple unlit Legacy shaders will likely render fine, but they might not be SRP Batcher compatible.
Yes

Simple unlit Legacy shaders will likely render fine, but they might not be SRP Batcher compatible. They also do not support any HDRP features. For an unlit shader that supports HDRP features, use the HDRP/Unlit shader.
Yes

Simple unlit Legacy shaders will likely render fine, but they might not be SRP Batcher compatible.
URP prebuilt shaders No Yes No No
HDRP prebuilt shaders No No Yes No
Compute shaders
Standard Shader