Before developing for Universal Windows PlatformAn IAP feature that supports Microsoft’s In App Purchase simulator, which allows you to test IAP purchase flows on devices before publishing your application. More info
See in Glossary, you can find out more about the following topics:
|Deep Linking on Universal Windows Platform||Use deep linking on UWP devices.|
|Universal Windows Platform: Profiler||Connect Unity’s profilerA window that helps you to optimize your game. It shows how much time is spent in the various areas of your game. For example, it can report the percentage of time spent rendering, animating, or in your game logic. More info
See in Glossary to your UWP application.
|Universal Windows Platform: Advanced Topics||Understand advanced UWP-related topics.|
|FAQ||Find answers to common questions asked when developing for UWP.|
|Known issues||Find solutions to common issues when developing for UWP.|