Sprites are a type of 2D assetAny media or data that can be used in your game or project. An asset may come from a file created outside of Unity, such as a 3D Model, an audio file or an image. You can also create some asset types in Unity, such as an Animator Controller, an Audio Mixer or a Render Texture. More info
See in Glossary you can use in your Unity project. Use this section to learn how to set up your sprites and manage them with different components.
If you’re used to working in 3D, sprites are similar to standard textures but there are special techniques to combine and manage sprite textures for efficiency during development.
Topic | Description |
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Set up sprites | Learn how to import and set up your sprites. |
Sort sprites | Learn how to sort your sprites in Unity. |
Sprite Renderer | Display images as sprites in both 2D and 3D scenesA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info See in Glossary. |
Sprite Creator | Create placeholder sprites in your project. |
Sprite Editor | Prepare and edit sprites sliced from a larger image texture. |
Sorting Groups | Use Sorting Groups to group GameObjectsThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info See in Glossary together with Sprite RenderersA component that lets you display images as Sprites for use in both 2D and 3D scenes. More info See in Glossary. |
9-slicing sprites | Apply 9-slicing to reuse your sprites in various sizes. |
Sprite Mask | Hide or reveal parts of a sprite or a group of sprites. |
Sprite Atlas | Optimize the performance of video memory in your project. |
Sprite Shape Renderer | Control the geometry and renderingThe process of drawing graphics to the screen (or to a render texture). By default, the main camera in Unity renders its view to the screen. More info See in Glossary of a Sprite Shape in a scene. |