You can use the Windows Device Portal to build and run Universal Windows PlatformAn IAP feature that supports Microsoft’s In App Purchase simulator, which allows you to test IAP purchase flows on devices before publishing your application. More info
See in Glossary (UWP) applications to a remote Windows 10+ device directly from the Unity Editor, alleviating the need to generate a Visual Studio project. Being connected remotely to a remote Windows device allows you to make faster iterations for testing your Unity Project.
Before you set up the Device Portal in Unity, make sure that you enable Developer Mode and Device Portal on your Windows device using the For Developer section in Settings (Settings > Privacy & security > For developers).
To access the Device Portal settings for your Unity project:
|Device Portal Address||Enter the IP address and port number for the Device Portal. On Windows, locate the address in Privacy & security > For Developers > Device Portal > Connect using.|
|Device Portal Username||Enter the username for the Device Portal. This is optional if you enable WDP authentication.|
|Device Portal Password||Enter the password for the Device Portal. This is optional if you enable WDP authentication.|
Unity saves the Device Portal Address and Device Portal Username fields in Project settingsA broad collection of settings which allow you to configure how Physics, Audio, Networking, Graphics, Input and many other areas of your project behave. More info
See in Glossary. For security purposes, Unity doesn’t save your Device Portal password, so you might need to re-enter your password when you restart the Editor or load a new project.
Tip: You can also use the Executable Only build type with Device Portal deployment. This makes iteration times faster on devices like HoloLens.
When you have completed the setup for the Device Portal, select Build and Run. This builds the UWP app, deploys it to the remote device, and then launches it.