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public static function LoadLevelAdditive(index: int): void;
public static void LoadLevelAdditive(int index);
public static def LoadLevelAdditive(index as int) as void
public static function LoadLevelAdditive(name: string): void;
public static void LoadLevelAdditive(string name);
public static def LoadLevelAdditive(name as string) as void


Loads a level additively.

Unlike LoadLevel, LoadLevelAdditive does not destroy objects in the current level. Objects from the new level are added to the current scene. This is useful for creating continuous virtual worlds, where more content is loaded in as you walk through the environment.

	// Loads the level with index 1
	Application.LoadLevel (1);

// Add items from the level named "MoreStuff". Application.LoadLevelAdditive ("MoreStuff");
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void: