Version: Unity 6 (6000.0)
LanguageEnglish
  • C#
Method group is Obsolete

Application.LoadLevelAdditive

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Obsolete Use SceneManager.LoadScene.

Declaration

public static void LoadLevelAdditive(int index);
Obsolete Use SceneManager.LoadScene.

Declaration

public static void LoadLevelAdditive(string name);

Description

Loads a level additively.

Unlike LoadLevel, LoadLevelAdditive does not destroy objects in the current level. Objects from the new level are added to the current Scene. This is useful for creating continuous virtual worlds, where more content is loaded in as you walk through the environment.

LoadLevelAdditive adds new objects in the beginning of the next frame at the Inititialization stage prior to the first FixedUpdate call (refer to Order of execution for event functions).

Additional resources: AsyncOperation, Application.backgroundLoadingPriority, Application.LoadLevelAdditiveAsync, Application.LoadLevel, Application.LoadLevelAsync.