OnBecameInvisible is called when the renderer is no longer visible by any camera.
Это сообщение отсылается всем скриптам прикрепленным к камере. OnBecameVisible and OnBecameInvisible is useful to avoid computations that are only necessary when the object is visible.
// Disables the behaviour when it is invisible
function OnBecameInvisible () { enabled = false; }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void OnBecameInvisible() { enabled = false; } }
OnBecameInvisible can be a co-routine, simply use the yield statement in the function. When running in the editor, scene view cameras will also cause this function to be called.