OnBecameVisible is called when the renderer became visible by any camera.
Это сообщение отсылается всем скриптам прикрепленным к камере. OnBecameVisible and OnBecameInvisible is useful to avoid computations that are only necessary when the object is visible.
// Enables the behaviour when it is visible
function OnBecameVisible () { enabled = true; }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void OnBecameVisible() { enabled = true; } }
OnBecameVisible can be a co-routine, simply use the yield statement in the function. When running in the editor, scene view cameras will also cause this function to be called.