Класс TerrainData содержит карты высот, позиции детализированного меша, экземпляры деревьев, текстуры ландшафта и альфа карты.
Компонент Terrain ссылается к данным ландшафта и визуализирует их.
AlphamapTextureName | The name for the Terrain alpha map textures. |
HolesTextureName | The name for the Terrain holes Texture. |
alphamapHeight | Height of the alpha map. (Read only.) |
alphamapLayers | Количество слоев альфа карты. |
alphamapResolution | The size of the alpha map in texels for either the width or the height. |
alphamapTextureCount | Returns the number of alphamap textures. |
alphamapTextures | Текстуры альфа карты, используемые ландшафтом. Для отмены используйте Inspector ландшафта. |
alphamapWidth | Ширина альфа карты. |
baseMapResolution | Разрешение базовой карты, используемое для визуализации далеких участков ландшафта. |
bounds | The local bounding box of the TerrainData object. |
detailHeight | The resolution of the detail data stored in TerrainData. |
detailPatchCount | The number of patches along a terrain tile edge. This is squared to make a grid of patches. |
detailPrototypes | Contains the detail texture/meshes that the Terrain has. |
detailResolution | Детализированное разрешение TerrainData. |
detailResolutionPerPatch | Детализация разрешения для каждого участка ландшафта. Более высокое значение будет увеличивать детализацию объектов. |
detailWidth | The resolution of the detail data stored in TerrainData. |
enableHolesTextureCompression | Enable the Terrain holes Texture compression. |
heightmapResolution | The size of the heightmap in texels for either the width or the height. |
heightmapScale | Returns a Vector3 where the x and z components are the size of each heightmap sample (i.e. the space between two neighboring heightmap samples), and the y component is the entire Terrain's height range in world space. |
heightmapTexture | Returns the heightmap texture. |
holesResolution | Returns the Terrain holes resolution for both the data and the Texture. |
holesTexture | Returns the Terrain holes Texture. |
size | Общий размер в мировых единицах ландшафта. |
terrainLayers | Retrieves the terrain layers used by the current terrain. |
treeInstanceCount | Returns the number of tree instances. |
treeInstances | Содержит текущие деревья, размещенные на ландшафте. |
treePrototypes | Список прототип деревьев, доступен в инспекторе. |
wavingGrassAmount | Величина размаха травы на ландшафте. |
wavingGrassSpeed | Скорость размаха травы. |
wavingGrassStrength | Сила размаха травы на ландшафте. |
wavingGrassTint | Цвет размаха травы ландшафта. |
CopyActiveRenderTextureToHeightmap | Copies the specified part of the active RenderTexture to the Terrain heightmap texture. |
CopyActiveRenderTextureToTexture | Copies the specified part of the active RenderTexture to the Terrain texture. |
DirtyHeightmapRegion | Marks the specified part of the heightmap as dirty. |
DirtyTextureRegion | Marks the specified part of the Terrain texture as dirty. |
GetAlphamaps | Возвращает альфа карту в позиции x,y, учитывая ширину и высоту. |
GetAlphamapTexture | Returns the alphamap texture at the specified index. |
GetDetailLayer | Returns a 2D array of the detail object density (i.e. the number of detail objects for this layer) in the specific location. |
GetHeight | Gets the world space height of the Terrain at a certain point x,y without adding the Terrain's world position y. |
GetHeights | Gets an array of heightmap samples. |
GetHoles | Gets an array of Terrain holes samples. |
GetInterpolatedHeight | Gets an interpolated height at a point x,y. The x and y coordinates are clamped to [0, 1]. |
GetInterpolatedHeights | Gets an array of terrain height values using the normalized x,y coordinates. |
GetInterpolatedNormal | Получает интерполированный нормаль в текущей локации. |
GetMaximumHeightError | Returns an array of tesselation maximum height error values per renderable terrain patch. The returned array can be modified and passed to OverrideMaximumHeightError. |
GetPatchMinMaxHeights | Returns an array of min max height values for all the renderable patches in a terrain. The returned array can be modified and then passed to OverrideMinMaxPatchHeights. |
GetSteepness | Получает градиент ландшафта в точке <x,y>. |
GetSupportedLayers | Возвращает массив индексов всех поддерживаемых детализированных слоев в области. |
GetTreeInstance | Gets the tree instance at the specified index. It is used as a faster version of treeInstances[index] as this function doesn't create the entire tree instances array. |
IsHole | Gets whether a certain point at x,y is a hole. |
OverrideMaximumHeightError | Override the maximum tessellation height error with user provided values. Note that the overriden values get reset when the terrain resolution is changed and stays unchanged when the terrain heightmap is painted or changed via script. |
OverrideMinMaxPatchHeights | Override the minimum and maximum patch heights for every renderable terrain patch. Note that the overriden values get reset when the terrain resolution is changed and stays unchanged when the terrain heightmap is painted or changed via script. |
RefreshPrototypes | Перезагружает все значения доступных прототипов (т.е. ассеты детализированного меша) в объекте TerrainData. |
SetAlphamaps | Назначает все значения в текущей области карты. |
SetBaseMapDirty | Marks the terrain data as dirty to trigger an update of the terrain basemap texture. |
SetDetailLayer | Назначьте детализированный слой плотности карты. |
SetDetailResolution | Sets the resolution of the detail map. |
SetHeights | Sets an array of heightmap samples. |
SetHeightsDelayLOD | Sets an array of heightmap samples. |
SetHoles | Sets an array of Terrain holes samples. |
SetHolesDelayLOD | Sets an array of Terrain holes samples. |
SetTerrainLayersRegisterUndo | This function sets the terrainLayers property, and in addition, registers the action to the Editor's undo stack. |
SetTreeInstance | Sets the tree instance with new parameters at the specified index. However, you cannot change TreeInstance.prototypeIndex and TreeInstance.position. If you change them, the method throws an ArgumentException. |
SetTreeInstances | Sets the Tree Instance array, and optionally snaps Trees onto the surface of the Terrain heightmap. |
SyncHeightmap | Performs synchronization queued by previous calls to CopyActiveRenderTextureToHeightmap and DirtyHeightmapRegion, which makes the height data and LOD data used for tessellation up to date. |
SyncTexture | Performs synchronization queued by previous calls to CopyActiveRenderTextureToTexture and DirtyTextureRegion, which makes CPU data of the Terrain textures up to date. |
hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
name | The name of the object. |
GetInstanceID | Returns the instance id of the object. |
ToString | Returns the name of the object. |
Destroy | Removes a GameObject, component or asset. |
DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. |
FindObjectOfType | Returns the first active loaded object of Type type. |
FindObjectsOfType | Gets a list of all loaded objects of Type type. |
Instantiate | Clones the object original and returns the clone. |
bool | Does the object exist? |
operator != | Compares if two objects refer to a different object. |
operator == | Compares two object references to see if they refer to the same object. |