class in UnityEngine


Inherits from:Object

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Ассет вычисляемого шейдера.

Compute shaders are programs that run on the GPU outside of the normal rendering pipeline. They correspond to compute shader assets in the project (.compute files).

Compute shader support can be queried runtime using SystemInfo.supportsComputeShaders. See Compute Shaders overview for more info about platforms supporting compute shaders.

See Also: ComputeBuffer class, Compute Shaders overview.


shaderKeywordsArray of locally enabled shader keywords.

Public Functions

DisableKeywordDisables a locally set Shader keyword.
DispatchВыполнить вычисляемый шейдер.
DispatchIndirectВыполнить вычисляемый шейдер.
EnableKeywordSets a Shader keyword locally for this Compute Shader.
FindKernelНаходит индекс ядра у ComputeShader.
GetKernelThreadGroupSizesGet kernel thread group sizes.
HasKernelChecks whether a shader contains a given kernel.
IsKeywordEnabledSpecifies whether the Shader keyword is enabled in this Compute Shader.
SetBoolSet a bool parameter.
SetBufferЭта функция может установить либо вход либо выход вычислительного буфера.
SetConstantBufferSets a ComputeBuffer as a named constant buffer for the ComputeShader.
SetFloatУстанавливает параметр типа Float.
SetFloatsУстанавливает несколько последовательных параметров типа float за один раз.
SetIntУстанавливает целочисленный параметр.
SetIntsУстанавливает несколько последовательных целочисленных параметров за один раз.
SetMatrixSet a Matrix parameter.
SetMatrixArraySet a Matrix array parameter.
SetTextureУстанавливает параметр texture.
SetTextureFromGlobalУстанавливает параметр texture.
SetVectorУстанавливает параметр vector.
SetVectorArraySet a vector array parameter.

Inherited members


hideFlagsShould the object be hidden, saved with the Scene or modifiable by the user?
nameThe name of the object.

Public Functions

GetInstanceIDReturns the instance id of the object.
ToStringReturns the name of the object.

Static Functions

DestroyRemoves a GameObject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadDo not destroy the target Object when loading a new Scene.
FindObjectOfTypeReturns the first active loaded object of Type type.
FindObjectsOfTypeGets a list of all loaded objects of Type type.
InstantiateClones the object original and returns the clone.


boolDoes the object exist?
operator !=Compares if two objects refer to a different object.
operator ==Compares two object references to see if they refer to the same object.