VirtualMachineInformation

struct in UnityEditor.MemoryProfiler

Switch to Manual

Description

Information about the virtual machine running executing the managed code inside the player.

Variables

allocationGranularityAllocation granularity in bytes used by the virtual machine allocator.
arrayBoundsOffsetInHeaderOffset in bytes inside the object header of an array object where the bounds of the array is stored.
arrayHeaderSizeSize in bytes of the header of an array object.
arraySizeOffsetInHeaderOffset in bytes inside the object header of an array object where the size of the array is stored.
heapFormatVersionA version number that will change when the object layout inside the managed heap will change.
objectHeaderSizeSize in bytes of the header of each managed object.
pointerSizeSize in bytes of a pointer.