struct in UnityEngine.AISwitch to Manual
The instance is returned when adding NavMesh data.
A valid NavMesh data instance is available to the navigation system. This means you can calculate paths etc. using that instance. You also need the instance if you want to remove the NavMesh data at a later time.
See Also: Remove, NavMesh.AddNavMeshData, NavMesh.RemoveNavMeshData.
|owner||Get or set the owning Object.|
|valid||True if the NavMesh data is added to the navigation system - otherwise false (Read Only).|
|Remove||Removes this instance from the NavMesh system.|