The default Inspector class for Terrain Layer.
Call Editor.CreateEditor with a TerrainLayer object to construct a TerrainLayerInspector object.
See Also: TerrainLayer.
ApplyCustomUI | Applies the custom UI for the Terrain Layer object. |
HasPreviewGUI | Returns true if the Terrain Layer has a preview GUI. |
OnInspectorGUI | Draws the default Terrain Layer Inspector GUI. |
OnPreviewGUI | Draws the default Terrain Layer preview GUI. |
RenderStaticPreview | Draws the default Terrain Layer static preview. |
serializedObject | SerializedObject, представляющий инспектируемый объект или объекты. |
target | Инспектируемый объект. |
targets | Массив всех инспектируемых объектов. |
hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
name | The name of the object. |
CreateInspectorGUI | Implement this method to make a custom UIElements inspector. |
DrawDefaultInspector | Draws the built-in inspector. |
DrawHeader | Вызывайте эту функцию для отрисовки заголовка редактора. |
DrawPreview | Это первая входная точка для рисования области предпросмотра. |
GetInfoString | Реализуйте этот метод, чтобы показать информацию об ассете поверх предпросмотра ассета. |
GetPreviewTitle | Переопределите этот метод, если вы хотите изменить название области предпросмотра (preview). |
OnInteractivePreviewGUI | Реализуйте, чтобы создать ваш собственный интерактивный предпросмотр. Интерактивные предпросмотры используются в области предпросмотра окна Inspector и при выборе объекта. |
OnPreviewSettings | Переопределите этот метод, если вы хотите показать пользовательские элементы в заголовке предпросмотра. |
Repaint | Redraw any inspectors that shows this editor. |
RequiresConstantRepaint | Checks if this editor requires constant repaints in its current state. |
UseDefaultMargins | Переопределите этот метод в подклассах и возвращайте false, если вы не хотите отступы по умолчанию. |
GetInstanceID | Returns the instance id of the object. |
ToString | Returns the name of the object. |
ShouldHideOpenButton | Returns the visibility setting of the "open" button in the Inspector. |
CreateCachedEditor | On return previousEditor is an editor for targetObject or targetObjects. The function either returns if the editor is already tracking the objects, or destroys the previous editor and creates a new one. |
CreateCachedEditorWithContext | Creates a cached editor using a context object. |
CreateEditor | Создает пользовательский редактор для obj или objects. |
CreateEditorWithContext | Make a custom editor for targetObject or targetObjects with a context object. |
DrawFoldoutInspector | Draws the inspector GUI with a foldout header for target. |
Destroy | Removes a GameObject, component or asset. |
DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. |
FindObjectOfType | Returns the first active loaded object of Type type. |
FindObjectsOfType | Gets a list of all loaded objects of Type type. |
Instantiate | Clones the object original and returns the clone. |
CreateInstance | Creates an instance of a scriptable object. |
bool | Does the object exist? |
operator != | Compares if two objects refer to a different object. |
operator == | Compares two object references to see if they refer to the same object. |
OnSceneGUI | Enables the Editor to handle an event in the Scene view. |
Awake | This function is called when the ScriptableObject script is started. |
OnDestroy | This function is called when the scriptable object will be destroyed. |
OnDisable | This function is called when the scriptable object goes out of scope. |
OnEnable | This function is called when the object is loaded. |
OnValidate | This function is called when the script is loaded or a value is changed in the Inspector (Called in the editor only). |
Reset | Reset to default values. |
finishedDefaultHeaderGUI | An event raised while drawing the header of the Inspector window, after the default header items have been drawn. |