struct in UnityEngineSwitch to Manual
Script interface for the TriggerModule of a Particle System.
This module is useful for killing particles when they touch a set of collision
shapes, or for calling a script command to let you apply custom particle behaviors when the trigger is activated.
The example code for MonoBehaviour.OnParticleTrigger shows how the callback type action works.
See Also: ParticleSystem, ParticleSystem.trigger.
|enabled||Specifies whether the TriggerModule is enabled or disabled.|
|enter||Choose what action to perform when particles enter the trigger volume.|
|exit||Choose what action to perform when particles leave the trigger volume.|
|inside||Choose what action to perform when particles are inside the trigger volume.|
|maxColliderCount||The maximum number of collision shapes that can be attached to this Particle System trigger.|
|outside||Choose what action to perform when particles are outside the trigger volume.|
|radiusScale||A multiplier Unity applies to the size of each particle before it processes overlaps.|