Представление 3D vector'oв и точек.
This structure is used throughout Unity to pass 3D positions and directions around.
It also contains functions for doing common vector operations.
Besides the functions listed below, other classes can be used to manipulate vectors and points as well.
For example the Quaternion and the Matrix4x4 classes are useful for rotating or transforming vectors and points.
back | Сокращенное написание Vector3(0, 0, -1). |
down | Сокращенное написание Vector3(0, -1, 0). |
forward | Сокращенное написание Vector3(0, 0, 1). |
left | Сокращенное написание Vector3(-1, 0, 0). |
negativeInfinity | Shorthand for writing Vector3(float.NegativeInfinity, float.NegativeInfinity, float.NegativeInfinity). |
one | Сокращенное написание Vector3(1, 1, 1). |
positiveInfinity | Shorthand for writing Vector3(float.PositiveInfinity, float.PositiveInfinity, float.PositiveInfinity). |
right | Сокращенное написание Vector3(1, 0, 0). |
up | Сокращение для написания Vecror3(0,1,0) |
zero | Сокращение для написания Vector3(0,0,0) |
magnitude | Returns the length of this vector (Read Only). |
normalized | Returns this vector with a magnitude of 1 (Read Only). |
sqrMagnitude | Возвращает квадрат длины этого vector'a (Read Only) |
this[int] | Доступ к x,y,z компонентам используются [0],[1],[2] соответственно |
x | X компонент vector'a |
y | Y компонент вектора. |
z | Z компонент vector'a |
Vector3 | Создайте новый vector с заданными x,y,z компанентами |
Equals | Returns true if the given vector is exactly equal to this vector. |
Set | Set x, y and z components of an existing Vector3. |
ToString | Returns a formatted string for this vector. |
Angle | Returns the angle in degrees between from and to. |
ClampMagnitude | Returns a copy of vector with its magnitude clamped to maxLength. |
Cross | Векторное произведение двух векторов. |
Distance | Возвращает расстояние между a и b. |
Dot | Dot Product of two vectors. |
Lerp | Linearly interpolates between two points. |
LerpUnclamped | Linearly interpolates between two vectors. |
Max | Возвращает vector, который сделан из компонентов двух vector'oв |
Min | Возвращает vector, который сделан из мелких компонентов двух vector'oв |
MoveTowards | Calculate a position between the points specified by current and target, moving no farther than the distance specified by maxDistanceDelta. |
Normalize | Makes this vector have a magnitude of 1. |
OrthoNormalize | Makes vectors normalized and orthogonal to each other. |
Project | Projects a vector onto another vector. |
ProjectOnPlane | Projects a vector onto a plane defined by a normal orthogonal to the plane. |
Reflect | Reflects a vector off the plane defined by a normal. |
RotateTowards | Поворот vector'a от current к /target/ |
Scale | Покомпонентное умножение двух vector'oв |
SignedAngle | Returns the signed angle in degrees between from and to. |
Slerp | Сферически интерполяцию между двумя векторами |
SlerpUnclamped | Сферически интерполяцию между двумя векторами |
SmoothDamp | Gradually changes a vector towards a desired goal over time. |
operator - | Вычитает один vector из другого |
operator != | Возвращает истину, если vector отличается |
operator * | Умножает vector на число |
operator / | Делит vector на число |
operator + | Добавляет два вектора. |
operator == | Returns true if two vectors are approximately equal. |