PhysicMaterial

class in UnityEngine

/

Inherits from:Object

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Description

Physics material describes how to handle colliding objects (friction, bounciness).

See Also: Collider.

Variables

bounceCombineDetermines how the bounciness is combined.
bouncinessНасколько упругой является поверхность? Значение равное 0 означает неупругую поверхность. Значение равное 1 приведёт к упругости, при которой объект не будет терять изначальную энергию.
dynamicFrictionThe friction used when already moving. This value is usually between 0 and 1.
frictionCombineDetermines how the friction is combined.
staticFrictionThe friction coefficient used when an object is lying on a surface.

Constructors

PhysicMaterialCreates a new material.

Inherited members

Variables

hideFlagsShould the object be hidden, saved with the Scene or modifiable by the user?
nameThe name of the object.

Public Functions

GetInstanceIDReturns the instance id of the object.
ToStringReturns the name of the object.

Static Functions

DestroyRemoves a GameObject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadDo not destroy the target Object when loading a new Scene.
FindObjectOfTypeReturns the first active loaded object of Type type.
FindObjectsOfTypeGets a list of all loaded objects of Type type.
InstantiateClones the object original and returns the clone.

Operators

boolDoes the object exist?
operator !=Compares if two objects refer to a different object.
operator ==Compares two object references to see if they refer to the same object.