Class that represents textures in C# code.
Use this class to create textures, or to modify existing texture assets.
The ImageConversion class provides extension methods to this class that handle image encoding functionality. For details on those methods, see the ImageConversion documentation.
blackTexture | Gets a small Texture with all black pixels. |
grayTexture | Gets a small Texture with all gray pixels. |
linearGrayTexture | Gets a small Texture with all gray pixels. |
normalTexture | Gets a small Texture with pixels that represent surface normal vectors at a neutral position. |
redTexture | Gets a small Texture with all red pixels. |
whiteTexture | Gets a small Texture with all white pixels. |
alphaIsTransparency | Indicates whether this texture was imported with TextureImporter.alphaIsTransparency enabled. This setting is available only in the Editor scripts. Note that changing this setting will have no effect; it must be enabled in TextureImporter instead. |
calculatedMipmapLevel | The mipmap level calculated by the streaming system, which takes into account the streaming Cameras and the location of the objects containing this Texture. This is unaffected by requestedMipmapLevel or minimumMipmapLevel. |
desiredMipmapLevel | The mipmap level that the streaming system would load before memory budgets are applied. |
format | Формат цвета пикселя текстуры (Read Only). |
isReadable | Returns true if the Read/Write Enabled checkbox was checked when the texture was imported; otherwise returns false. For a dynamic Texture created from script, always returns true. For additional information, see TextureImporter.isReadable. |
loadedMipmapLevel | The mipmap level that is currently loaded by the streaming system. |
loadingMipmapLevel | The mipmap level that the mipmap streaming system is in the process of loading. |
minimumMipmapLevel | Restricts the mipmap streaming system to a minimum mip level for this Texture. |
requestedMipmapLevel | The mipmap level to load. |
streamingMipmaps | Determines whether mipmap streaming is enabled for this Texture. |
streamingMipmapsPriority | Sets the relative priority for this Texture when reducing memory size to fit within the memory budget. |
vtOnly | Returns true if the VTOnly checkbox was checked when the texture was imported; otherwise returns false. For additional information, see TextureImporter.vtOnly. |
Texture2D | Create a new empty texture. |
Apply | Применяет все предыдущие изменения, внесенные функциями SetPixel и SetPixels. |
ClearMinimumMipmapLevel | Resets the minimumMipmapLevel field. |
ClearRequestedMipmapLevel | Resets the requestedMipmapLevel field. |
Compress | Compress texture into DXT format. |
GetPixel | Returns pixel color at coordinates (x, y). |
GetPixelBilinear | Returns filtered pixel color at normalized coordinates (u, v). |
GetPixelData | Gets raw data from a Texture for reading or writing. |
GetPixels | Формат цвета пикселя текстуры (Read Only). |
GetPixels32 | Get a block of pixel colors in Color32 format. |
GetRawTextureData | Get raw data from a texture for reading or writing. |
IsRequestedMipmapLevelLoaded | Checks to see whether the mipmap level set by requestedMipmapLevel has finished loading. |
LoadRawTextureData | Fills texture pixels with raw preformatted data. |
PackTextures | Packs multiple Textures into a texture atlas. |
ReadPixels | Read pixels from screen into the saved texture data. |
Resize | Resizes the texture. |
SetPixel | Sets pixel color at coordinates (x,y). |
SetPixelData | Set pixel values from raw preformatted data. |
SetPixels | Set a block of pixel colors. |
SetPixels32 | Set a block of pixel colors. |
UpdateExternalTexture | Updates Unity texture to use different native texture object. |
CreateExternalTexture | Creates Unity Texture out of externally created native texture object. |
GenerateAtlas | Packs a set of rectangles into a square atlas, with optional padding between rectangles. |
allowThreadedTextureCreation | Allow texture creation to occur on any thread (rather than the dedicated render thread). |
currentTextureMemory | The amount of memory currently being used by textures. |
desiredTextureMemory | This amount of texture memory would be used before the texture streaming budget is applied. |
GenerateAllMips | Can be used with texture constructors that take a mip count to indicate that all mips should be generated. The value of this field is -1. |
nonStreamingTextureCount | Number of non-streaming textures. |
nonStreamingTextureMemory | Total amount of memory being used by non-streaming textures. |
streamingMipmapUploadCount | How many times has a texture been uploaded due to texture mipmap streaming. |
streamingRendererCount | Number of renderers registered with the texture streaming system. |
streamingTextureCount | Number of streaming textures. |
streamingTextureDiscardUnusedMips | Force the streaming texture system to discard all unused mipmaps immediately, rather than caching them until the texture memory budget is exceeded. |
streamingTextureForceLoadAll | Force streaming textures to load all mipmap levels. |
streamingTextureLoadingCount | Number of streaming textures with mipmaps currently loading. |
streamingTexturePendingLoadCount | Number of streaming textures with outstanding mipmaps to be loaded. |
targetTextureMemory | The amount of memory used by textures after the mipmap streaming and budget are applied and loading is complete. |
totalTextureMemory | The total amount of memory that would be used by all textures at mipmap level 0. |
hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
name | The name of the object. |
anisoLevel | Anisotropic filtering level of the texture. |
dimension | Dimensionality (type) of the texture (Read Only). |
filterMode | Режим фильтрации текстур |
graphicsFormat | Returns the GraphicsFormat format or color format of a texture object. |
height | Height of the texture in pixels. (Read Only) |
imageContentsHash | The hash value of the Texture. |
isReadable | Returns true if the Read/Write Enabled checkbox was checked when the texture was imported; otherwise returns false. For a dynamic Texture created from script, always returns true. For additional information, see TextureImporter.isReadable. |
mipMapBias | Mip map bias of the texture. |
mipmapCount | How many mipmap levels are in this texture (Read Only). |
updateCount | This counter is incremented when the texture is updated. |
width | Width of the texture in pixels. (Read Only) |
wrapMode | Texture coordinate wrapping mode. |
wrapModeU | Texture U coordinate wrapping mode. |
wrapModeV | Texture V coordinate wrapping mode. |
wrapModeW | Texture W coordinate wrapping mode for Texture3D. |
GetInstanceID | Returns the instance id of the object. |
ToString | Returns the name of the object. |
GetNativeTexturePtr | Retrieve a native (underlying graphics API) pointer to the texture resource. |
IncrementUpdateCount | Increment the update counter. |
Destroy | Removes a GameObject, component or asset. |
DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. |
FindObjectOfType | Returns the first active loaded object of Type type. |
FindObjectsOfType | Gets a list of all loaded objects of Type type. |
Instantiate | Clones the object original and returns the clone. |
SetGlobalAnisotropicFilteringLimits | Sets Anisotropic limits. |
SetStreamingTextureMaterialDebugProperties | Uploads additional debug information to materials using textures set to stream mip maps. |
bool | Does the object exist? |
operator != | Compares if two objects refer to a different object. |
operator == | Compares two object references to see if they refer to the same object. |