AssetBundle のマップエントリーを構築するためのクラス
This structure is used with BuildPipeline.BuildAssetBundles to specify the name of a bundle and the names of the assets that it will contain. The array of AssetBundleBuild elements that is passed to the function is known as the "building map" and serves as an alternative to specifying the contents of bundles from the editor.
関連項目: BuildPipeline.BuildAssetBundles.
addressableNames | Addressable name used to load an asset. |
assetBundleName | アセットバンドル名 |
assetBundleVariant | AssetBundle のバリアント |
assetNames | AssetBundle に含まれるアセット名 |