Version: 2022.2
言語: 日本語

MetadataValue

struct in UnityEngine.Rendering

マニュアルに切り替える

説明

Contains a single metadata value for a batch.

A metadata value is a uint32 value tied to a DOTS-instanced property. Unity passes this metadata to the shader.

変数

NameIDThe name ID of the property that the metadata value is tied to. To specify a value for a property declared with UNITY_DOTS_INSTANCED_PROP(float4, Example), pass Shader.PropertyToID("Example") here.
ValueUnity passes this uint32 value to the shader for this property. The value is shared between all instances in the batch.Usage example: provide a buffer address for the property.