Defines a series of commands and settings that describes how Unity renders a frame.
disposed | Returns true when the RenderPipeline is invalid or destroyed. |
ProcessRenderRequests | Executes RenderRequests submitted using Camera.SubmitRenderRequests. |
IsRenderRequestSupported | Returns true when the active render pipeline supports the RenderRequest type. |
Render | Entry point method that defines custom rendering for this RenderPipeline. |
BeginCameraRendering | Calls the RenderPipelineManager.beginCameraRendering delegate. |
BeginContextRendering | Calls the RenderPipelineManager.beginContextRendering and RenderPipelineManager.beginFrameRendering delegates. |
BeginFrameRendering | Calls the RenderPipelineManager.beginFrameRendering delegate. |
EndCameraRendering | Calls the RenderPipelineManager.endCameraRendering delegate. |
EndContextRendering | Calls the RenderPipelineManager.endContextRendering and RenderPipelineManager.endFrameRendering delegates. |
EndFrameRendering | Calls the RenderPipelineManager.endFrameRendering delegate. |
SubmitRenderRequest | Submit a renderRequest. |
SupportsRenderRequest | Query the active render pipeline to check support for the given RequestData type. |