Version: 2022.2
言語: 日本語

RenderPipeline

class in UnityEngine.Rendering

マニュアルに切り替える

説明

Defines a series of commands and settings that describes how Unity renders a frame.

変数

disposedReturns true when the RenderPipeline is invalid or destroyed.

Public 関数

ProcessRenderRequestsExecutes RenderRequests submitted using Camera.SubmitRenderRequests.

Protected 関数

IsRenderRequestSupportedReturns true when the active render pipeline supports the RenderRequest type.
RenderEntry point method that defines custom rendering for this RenderPipeline.

Static 関数

BeginCameraRenderingCalls the RenderPipelineManager.beginCameraRendering delegate.
BeginContextRenderingCalls the RenderPipelineManager.beginContextRendering and RenderPipelineManager.beginFrameRendering delegates.
BeginFrameRenderingCalls the RenderPipelineManager.beginFrameRendering delegate.
EndCameraRenderingCalls the RenderPipelineManager.endCameraRendering delegate.
EndContextRenderingCalls the RenderPipelineManager.endContextRendering and RenderPipelineManager.endFrameRendering delegates.
EndFrameRenderingCalls the RenderPipelineManager.endFrameRendering delegate.
SubmitRenderRequestSubmit a renderRequest.
SupportsRenderRequestQuery the active render pipeline to check support for the given RequestData type.