Version: 2022.2
言語: 日本語


class in UnityEngine





2D ゲームプレイにおけるスプライトオブジェクトを示します

Sprites are 2D graphic objects used for characters, props, projectiles and other elements of 2D gameplay. The graphics are obtained from bitmap images - Texture2D. The Sprite class primarily identifies the section of the image that should be used for a specific Sprite. This information can then be used by a SpriteRenderer component on a GameObject to actually display the graphic.

関連項目: SpriteRenderer クラス


associatedAlphaSplitTextureReturns the Texture that contains the alpha channel from the source Texture. Unity generates this Texture under the hood for Sprites that have alpha in the source, and need to be compressed using techniques like ETC1.Returns NULL if there is no associated alpha Texture for the source Sprite. This is the case if the Sprite has not been setup to use ETC1 compression.
borderReturns the border sizes of the Sprite.
bounds Bounds of the Sprite, specified by its center and extents in world space units.
packedスプライトがアトラスでパックされている場合、true を返します
packingModeスプライトがパックされている場合 ( Sprite.packed を参照)、SpritePackingMode を返します
packingRotationスプライトがパックされている場合 ( Sprite.packed を参照)、SpritePackingRotation を返します
pixelsPerUnitThe number of pixels in the Sprite that correspond to one unit in world space. (Read Only)
spriteAtlasTextureScaleThe Variant scale of Texture used by the Sprite. This is useful to check when a Variant SpriteAtlas is being used by Sprites.
textureGet the reference to the used Texture. If packed this will point to the atlas, if not packed will point to the source Sprite.
textureRectGet the rectangle this Sprite uses on its Texture. Raises an exception if this Sprite is tightly packed in an atlas.
textureRectOffsetGets the offset of the rectangle this Sprite uses on its Texture to the original Sprite bounds. If Sprite mesh type is FullRect, offset is zero.
trianglesReturns a copy of the array containing Sprite mesh triangles.
uvThe base Texture coordinates of the Sprite mesh.
verticesReturns a copy of the array containing Sprite mesh vertex positions.

Public 関数

GetPhysicsShapeGets a physics shape from the Sprite by its index.
GetPhysicsShapeCountThe number of physics shapes for the Sprite.
GetPhysicsShapePointCountThe number of points in the selected physics shape for the Sprite.
GetSecondaryTextureCountGets the number of Secondary Textures that the Sprite is using.
GetSecondaryTexturesRetrieves an array of SecondarySpriteTexture used by the Sprite.
OverrideGeometrySprite オブジェクトを新規に作成します
OverridePhysicsShapeSets up a new Sprite physics shape.

Static 関数

CreateSprite オブジェクトを新規に作成します



hideFlagsShould the object be hidden, saved with the Scene or modifiable by the user?

Public 関数

GetInstanceIDGets the instance ID of the object.
ToStringReturns the name of the object.

Static 関数

DestroyRemoves a GameObject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadDo not destroy the target Object when loading a new Scene.
FindAnyObjectByTypeRetrieves any active loaded object of Type type.
FindFirstObjectByTypeRetrieves the first active loaded object of Type type.
FindObjectOfTypeタイプ type から最初に見つけたアクティブのオブジェクトを返します
FindObjectsByTypeRetrieves a list of all loaded objects of Type type.
FindObjectsOfTypeGets a list of all loaded objects of Type type.
Instantiateoriginal のオブジェクトをクローンします


operator !=二つのオブジェクトが異なるオブジェクトを参照しているか比較します
operator ==2つのオブジェクト参照が同じオブジェクトを参照しているか比較します。