シリアライズされた値を失わないようにフィールド名のリネームをしたい場合、この属性を使用します。
以下のようなクラスの場合
using UnityEngine;
public class MyMonster : MonoBehaviour { public int hitpoints; }
And you would now like to rename this field. You can achieve that by using this attribute:
using UnityEngine; using UnityEngine.Serialization;
public class MyMonster : MonoBehaviour { [FormerlySerializedAs("hitpoints")] public int health; }
Unity serializes public variables by default. To serialize private variables, use the SerializeField attribute. For more information, see the Script Serialization documentation.
oldName | リネーム前のフィールドの名前 |
FormerlySerializedAsAttribute |